![]() Copy dll from this repo "bin/Release" directory to new mod's folder.Copy files from this repo "assets" directory to new mod's folder.Create new forlder for this mod named, "WalkerSim".Make sure you have "Mods" directory in your game for mods ( ).Currently it's BloodMoonFrequency *Ĭreate new folder for the mod in yors 7d2d "Mods" directory (create it, if it's your firts mod) Future todo: make this configurable for users. I compensate this ingame with high population, high value of max zombies and high chance to spawn at POIs. So you can feel, how you clean the world around you. Changed respawn logic a bit: now killed zomibes enque to respawn to for a big amount of days. This modlet was created due to the poor performance experienced even with my current PC loaded with a Ryzen 7 1700, 16GB RAM and GTX 1080.For example, a big number of them would walk in a city, but won't stray far from it! With default behavior, they get spayed equally all over the map past time disregard the actual location (even amounts in the woods and cities). So if you use high POITravellerChance, this would lead to zombies staying near their original POIs. If you need help, you can use this support link. It could use stamina, cant block when you have no stamina left. Maybe when you press the block button you only block a full second then stop. It doesnt have to be a button that constantly blocks all attacks. Changed walking behaviour: zombies now target the closest 5 POIs, not random on the whole map. If you appreciate War3zuk’s work and you want to show support, use this donate link. Im sure this has been mentioned before, but I really think blocking should be added to the game.I noticed, that zombies location and numbers was resetted at every game startup (like when you use "walkersim reset" cmd). Mine version starts with game's Alpha 20 adaptation + some adjustments in Simulation and fixes as: Experimental mod for 7 Day to Die (Alpha 21) that forces sleeper volumes to spawn in sleepers within a certain range. 10, instead of been another decorative block mod with no real purpose, I have added the option for a speed boost when you walk on them. ![]() The questline took me several long days to be finished - instead of just. Credits for initial version go to ZehMatt with his work. Best 7 Days to Die mods are here for you. Several mods that depend upon JContainers died a violent and dramatic death. ![]()
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